Activates on Steam. Region: Europe.
Activates on Steam. Region: Global.
The Spirit of Twelve
STANDER Games · 2026
Activates on Steam. Region: Global.
In stock at its regular priceIn stock
Delivered to your account, usually within minutes after payment is confirmed.
Card payment on a hosted page with 3-D Secure.
- Replacement or refund if a key doesn't work.
Before you buy
- Platform
- Activates on Steam. You need a Steam account and the Steam app.
- Region
- Global: no regional lockREGION FREE
- Languages
- English
- Delivery
- To your account, usually within minutes after payment is confirmed
Fifteen years ago, a thief reached into the world's first wound and pried loose what a king had died to seal. The crack has been widening ever since. A wizard hid the only ward that could close it — a child, Lily — in a quiet village at the kingdom's edge, and told no one, least of all her, what she was. The hunters have just found her. The Spirit of Twelve is a painterly narrative adventure-RPG: a journey of choices and dice from a borderland farm to the throne-room beneath a fallen capital — and the grief-mad thing that waits there, reaching not for a crown, but for someone it could not keep. Card-and-dice combat, in the open Turn-based fights in the old-school tabletop register. Roll a d20 against your Might, Grace or Wits — every hit, crit and miss on the table, no hidden math. Strikes, guards and invocations are cards; win a fight, choose a new one, and shape each hero's hand your way. Wake the Twelve Twelve powers sleep in the vessel — Stone and Flame, Tide and Dawn, Wrath and Mercy, and others with older names. Fight by fight you rouse them into world-turning invocations, and the long war tilts a little your way. A painterly, branching world Four regions and forty-odd painterly locations. Choose your path across a living travel map — story beats, optional elites, campsites and lore stones — and let your choices shape the road and the people on it. Ten champions, ten ways to win Field the ward and the five who walk the road with her — each a playable battler with a class deck all its own: Lily, the Ward — the seal made flesh, and the Twelve sleeping behind her ribs Aaron, the Blade — bow and hatchet, and a foundling's fury Regneel, the Old Guard — a retired king's guardsman who still swings an axe like an argument Dex, the Hound — a black-brindle mastiff, all teeth and heart, with a fighting deck of his own Mirek, the Saboteur — poison, traps, and a thief's eye for a liar Dain, the Shield — a knight who laid down his sword rather than serve a usurper And in the Endless Trial, four more of the road's own take the stones — free with the Champions of the Road update: Breac, the Navigator — a king's chart-reader gone grey with the sea, who weathers what he cannot sink Veylan, the Steward — the man who wore an unwanted crown fifteen years, and holds a line the way he held a kingdom Eirwen, the Keeper — the island's last warden, whose old blessings make a frail arm mighty Pryderial, the Wizard — the court mage who bound the Twelve, and the storm still answers him twice over The Endless Trial — a roguelike descent When the tale is told, the Trial opens. A self-contained roguelike mode built on the same open d20 + card combat: choose a champion and descend a branching gauntlet of fights, elites, shops and campfires that never ends — only deepens. Forge your deck as you go, hoard run-changing relics, and see how far you can push before the dark takes you back. A run built one choice at a time — a procedural map of battles, elites, shops, campfires and treasure. There's always a road; the question is which one. Relics that reshape a run — dozens of permanent boons that stack into builds no two runs repeat. Six earnable champions — start with three and unlock the rest by clearing acts, each a different way to win. Ascension — clear an act and dare the next difficulty tier. Harder, never cheaper — pure strategy. The Daily Trial — one seed, one champion, the same run for everyone in the world that day. Score & Steam Leaderboards — every run is tallied and ranked: an overall board, a board per champion, and the rolling Daily. How high can you climb? A tale worth reading twice The story is carried by a narrator in a storybook voice — and the whole novel lives inside the game. Open the Chronicle from the title screen and read it, cover to cover, whenever you like. Features Painterly storybook art (a hand-painted style), start to finish Open, transparent d20 + card combat — no hidden rolls A buildable class deck for all six heroes A branching journey where choices matter The Endless Trial — a roguelike mode with relics, Ascension tiers, a Daily challenge & leaderboards Narrated throughout, with the full novel readable in-game Three difficulties, from a gentle read to the hardest road Steam Achievements, Leaderboards, Cloud saves & Trading Cards
Redeem on Steam
You need a Steam account and the Steam app.
- Step 1: Open Steam and sign in.
- Step 2: Open the Games menu, then choose Activate a Product on Steam…
- Step 3: Enter the key and follow the prompts.
- Step 4: The game appears in your Library.
Windows
- Minimum
- OS: Windows 10 (64-bit) Processor: Dual-core 2.0 GHz Memory: 4 GB RAM Graphics: OpenGL 3.0-capable GPU (integrated is fine) DirectX: Version 9.0 Storage: 2 GB available space
Linux
- Minimum
- OS: Major Linux Distribution from 2010 Processor: Dual-core 2.0 GHz Memory: 4 GB RAM Graphics: OpenGL 3.0-capable GPU (integrated is fine) Storage: 2 GB available space
Mac
- Minimum
- OS: macOS 11+ Processor: Apple Silicon (M1 or later) Memory: 4 GB RAM Graphics: Apple Silicon integrated GPU (M1 or later) Storage: 2 GB available space
- Platform
- Steam
- Region
- Global (listed as “REGION FREE”)
- Type
- Base game
- Languages
- English
- Developer
- STANDER Games
- Publisher
- STANDER Games
- Release date
- 10 August 2026
- Genres
- Adventure, RPG, Indie
- Keyterminus catalogue no.
- KT-F29ADCAE97
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