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Deckline cover art
Deckline cover art

Activates on Steam. Region: Global.

Deckline

KREIDPIX · 2025

€1.05

Activates on Steam. Region: Global.

€1.05

In stock at its regular priceIn stock

Number of keysNumber of keys: 1
Up to 5 per order
  • Visa
  • Mastercard
  • PCI DSS compliant

Before you buy

Platform
Activates on Steam. You need a Steam account and the Steam app.
Region
Global: no regional lockREGION FREE
Languages
English, Chinese, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, Ukrainian
Delivery
To your account, usually within minutes after payment is confirmed

Your command has abandoned you. With all resources depleted and no hope of rescue, you and your squad gather for one last game of Durak. With death closing in, you shuffle the deck, clinging to the memories of laughter and camaraderie. Now, it’s all that remains. FEATURES Unlimited replayability powered by the global leaderboard and built-in score system. Story mode with several diverse endings, and an infinite competitive mode. Immersive design with chilling visual aesthetics and soundscapes that evoke dread. A raw depiction of the war zone and the gritty essence of 1990s Eastern Europe. Dynamic, randomized gameplay mechanics that constantly reshape playstyle. An unconventional horror game capturing the despair and doom of war based on real-life stories. RULES Each player gets 6 cards from a 36-card deck. One suit is selected to be the strongest (called trump suit), and placed below the deck. Players take turns attacking each other with their cards. The first player to attack is chosen randomly. Players draw cards from the deck to refill their hand to 6 cards after each turn. If they already have 6+, no cards are drawn. The attacker starts by placing any card or multiple cards of the same rank on the table. The defender can beat a card with a higher card of the same suit or a trump card. Trump cards can only be beaten by a higher trump card. If the defender beats all cards placed by the attacker, roles switch, and the attacker becomes the defender. If the defender can't beat all cards, they pick up all the cards, and the attacker keeps attacking. The game continues in this pattern until players run out of cards. The first player to get rid of all their cards wins!

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