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CHWÆST: A Creeping Parasite Horror cover art
CHWÆST: A Creeping Parasite Horror cover art

Activates on Steam. Region: Global.

CHWÆST: A Creeping Parasite Horror

Airem · 2026

€1.95

Activates on Steam. Region: Global.

€1.95

In stock at its regular priceIn stock

Number of keysNumber of keys: 1
Up to 2 per order
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Before you buy

Platform
Activates on Steam. You need a Steam account and the Steam app.
Region
Global: no regional lockREGION FREE
Languages
English, Arabic, Bulgarian, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese (Brazil), Romanian, Russian, Spanish, Swedish, Thai, Turkish, Ukrainian
Delivery
To your account, usually within minutes after payment is confirmed

CHWÆST — Feed the Biomass Core to progress A late-90s inspired retro 3D horror where progress is biological. You don’t unlock doors. No keys — you feed the Biomass Core. CHWÆST takes place inside a living organism. Passages overgrow, corridors tighten, and the environment reacts to your presence. At the center lies the Biomass Core (the Core) — the only way forward. Your goal: complete simple objectives, bring offerings back to the Core, and push deeper until you find a way out. How progression works The entire environment is a single organism that depends on the Biomass Core being fed. When the Biomass Core is hungry — passages are blocked When you feed it — the organism retracts and reveals new paths Doors are replaced by tendrils. Keys are replaced by food for the Biomass Core. The core gameplay loop find → grab → return → feed the Core objects hidden in darkness that must be carefully spotted small creatures crawling along the floor organisms that hide or escape when approached In the game, you are given clear objectives such as: Active outgrowth: Mushrooms → Feed the Core (Mushrooms 0/6) FEED THE BIOMASS CORE — RETRACT OUTGROWTHS (0/5) Every trip deeper into the tunnels becomes a decision: how far can you go before you must return to the Biomass Core? One location. Constantly changing paths. item placement changes each playthrough you never fully know what you will encounter when you return to the Core Visual style: how you remember it, not how it looked low internal resolution scaled sharply limited color depth and dithering classic 50/50 transparency effects subtle geometry artifacts that make the world feel unstable This is not meant to be pretty. It is meant to feel unsettling and unsafe. What to expect a short, intense horror experience (30–60 minutes) a unique mechanic centered around feeding the Biomass Core exploration of dark, organic tunnels minimalist rules and clear in-game objectives If you enjoy horror that is mechanical, raw, and unpredictable — CHWÆST is exactly that.

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